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Tenemos 108 miembros registrados.
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Nuestros miembros han publicado un total de 1059 mensajes en 307 argumentos.

Bridgehampton

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Bridgehampton

Mensaje  LRatafia el Dom Ene 31, 2016 6:58 pm

Construida en 1957, la carrera de Bridgehampton circuito se encuentra en el corazón de los Hamptons, en Long Island NY. Estuvo en funcionamiento hasta 1997, cuando cada vez creciente descontento público con la pista hizo que se convierte en un campo de golf. Esta pista es el modelo de los últimos años alrededor de finales de los 80 y principios de los 90, cuando la hierba salvaje estaba en todas partes y los árboles eran altos.

Excelente calidad, quizas no sea un trazado muy conocido pero algunos GPLeros quizas lo conozcan.

http://www.racedepartment.com/downloads/bridgehampton-race-circuit.6604/download?version=28008



Track Features

  24 Pit boxes
  Complete 3D terrain
  Dynamic racing groove
  Dynamic road sand
  Track Map
  Working AI
  4 TV Cameras (2 by Norbs)
  3D grass (high, very high, maximum levels)
  Time Attack support



Change log 2.0

This is a complete rebuild of Bridgehampton. Fall or autumn has been removed as a layout. I may release a skin pack at some point but it will never be a second 'layout' like it was in 1.1.

There are too many changes to list but there is a substantial change to the overall layout to be much more accurate. T1 is now based on Lidar data as well. Many new textures all around.

Key Notes:

If you don't like the cones the cones.kn5 can be deleted or renamed
People are also in their own people.kn5 if you also want to remove them.


Change Log 1.1:

  New AI line. They are faster and stay on track more constantly.
  Fixed 2nd pit guy standing in rail.
  Fixed some bush locations.
  Added more bushes to infield.
  Fixed people stuck in objects.
  Fall color tweaks.
  Reworked racing groove.
  All new paddock objects (Objects tied to grid size. Full grid = full paddock).
  Moved turns 12-13 tire...

Change Log

  Higher poly physical road mesh
  Reworked racing groove
  Added Signs
  Added corner marshals
  Added new camera facing people (small crowds around track)
  Moved cones and made them bigger
  Added wider road edge between turns 12 and 13
  Added trees to east straight after lightbulb
  Added trees in turns 1, 2, and 3 area
  Scenery is now 3D and is based off actual height data (You still need a clear weather mod to see it 1.0 might include one)
  Added paddock objects
  Echo Valley was reshaped a bit
  Added correct pit entry lines
  Changed and reworked front straight grass near guard rails.
  Front straight guard rails moved away from track just a tad
  Fixed walls that sometimes you got stuck on
  Changed some road textures
  Changed and reworked the sand textures
  Reworked and added some more skid marks
  White lines break up and fade in some areas
  Added start cameras
  Many optimizations for FPS and AI CPU usage.


Change Log:

0.9

  New bumps
  Minor layout change in turns 5 and 8
  Road patches
  Wider corner exits
  Removed some corner tires to better match the later years
  Fixed east straight hill
  Added corner cones
  Added various details (cell tower, power lines, gas pumps, etc.)
  Redid grass areas so 3D grass blends better
  Moved hot lap point further back
  Separated grid starting points a bit as AI was having a hard time starting
  Added some dampening to to sand right off track to slow car just a little


0.0.8

  Added vegetation
  Numerous texture changes and revamps
  Changed and removed some grass
  Moved and added trees that were previously incorrect for the time period.
  Echo Valley remodeled
  Dynamic sand on road. (At lower grip settings the sand will become more pronounced. It will dissipate as grip levels come up. Basically it works opposite of the racing groove)
  New cameras ( 2 cameras provided by norbs)
  New tree textures
  New AI
  New Sections.ini (created by norbs)
  Time Attack mode support
  Beginnings of "view" showing the surrounding Peconic Bay area is added but is just a simple flat image at this point. It also is not visible unless you use an addon for a more clear day as the default fog doesn't allow you to see far enough.






Última edición por LRatafia el Lun Jul 03, 2017 11:52 am, editado 1 vez

LRatafia

Posts : 609
Join date : 31/01/2016
Age : 39

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Re: Bridgehampton

Mensaje  LRatafia el Lun Jul 03, 2017 11:51 am

una de las pistas mod mejor hechas, si bien su trazado puede gustarte o no.
Actualizada a v2.0

LRatafia

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Join date : 31/01/2016
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Re: Bridgehampton

Mensaje  LRatafia el Jue Jul 06, 2017 5:07 pm


LRatafia

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Join date : 31/01/2016
Age : 39

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Re: Bridgehampton

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